2.0 adds too Goggles, Korenchkin, Diego and this new marine "Shephard". I usually say that 1.0 adds Marie to the game. Story wise, you meet all characters in the campaign: selecting their tear, will advance their specific subplot. But if you want to get all cybermodules, you need to explore and avoid\kill several traps like "sphere" mines (on a path, or tracking), "triangle" turrets (weak, strong, or to be hacked), and an enemy humanoid in the finale. There's a colour-coded expressway in Cyberspace, to get to the mission objective asap. I assume there's a ton of new audio logs? Since if it's parallel universe territory then things would be going differently (and thus reach different outcomes) in each of the separates tears (just as in Bioshock Infinite).We're almost there, all I need is another movie and more tests. Hope it all makes sense story wise, with all the tears etc. Is there any enemies in the cyberspace sections? Looked more like a stress free, enemy free environment from the video a few posts up.ĭoes look like you've put in a ton of work on new levels. So I'll wait till the absolute final version of this is out, then give it a play. Personally I prefer to play the final final version of things.
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